Has other uses too.Non-commercial use, DMCA Contact Us Relevant png images This is one of several ways to simply put the camera in front of Isaac and get him out of the shot. However, if you increase this value, the camera will rotate around a point in front of Isaac. By default, that point is located wherever Isaac is. Pivot Distance: The camera rotates around a pivot point. To make things simple, hotkeys are setup to change all 3 at the same time. No matter where you look, these will always move the camera left\right. However, it's dependent on where you're looking. HOWEVER, this does not apply when looking up or down - change distance for this.Ĭenter Offset 1\2\3: 3 values the game uses to determine how far left\right the camera sits from character. This is what the "widescreen fixer" app modifies as well.Ĭam Move Distance: Same as above, but for when you're walking.Ĭam Height: by increasing\decreasing this, the camera will move up and down.
The further you go, the smaller the character becomes.
Supports every game version by AoB scan.īased on original description by Jim2Point0.Ĭam Distance: How far back the camera sits from character.side effect - it breaks physics, making the gravity act horizontally until reload.Ĭustomize hotkeys and their function by pressing Ctrl+H on selected entry. Timeflow - pause (freeze) the game to move camera: Source table used two hotkeys for on/off instead. Single hotkey used to toggle scripts - for correct command interpretation, set Keypoll to 100 in Settings → Hotkeys. Otherwise, use script Attach to game or do it manually. Īlternatively, set and use hotkey Attach to current foreground process. In settings, set auto-attach to Dead Space.exe and tick Even. Resolution can be changed in configuration file. The Legend of Zelda: Breath of the Wild.Dark Souls II: Scholar of the First Sin.